Showing posts with label #postetmooc. Show all posts
Showing posts with label #postetmooc. Show all posts

Thursday, 31 December 2015

2015 in Review

So 2015 is on its last legs. What have I got done educationally this year? I didn't participate in any moocs, but I did stay connected with DS106, Postetmooc and TVSZ. So nothing new, just the maintenance of existing relationships. What did I do instead? I turned inward. I explored where I was with my own education. Was I happy with my level of education? Should I go back to school and do my PhD? Did moocs have a place in my life still? What aspects of my skills as an instructional designer should I develop? Should I branch out? Should I remain an instructional designer, when I am chained to a desk all day and feel it is not physically healthy?

So what are the answers to these questions? I would like to say that I have them, but I do not. I am not leaning towards doing a PhD, feeling the way I do about higher education, but I do so love exploring new ideas with people. So moocs may still be part of the picture. I recognize that this was not a year that I stretched myself intellectually but it was a year that I stretched myself artistically. I am still exploring whether that is more important to me than continuing to put letters behind my name so I can have the opportunity to teach. 

I am still enjoying exploring my options! As always, I am more than willing to participate in learning new things. Bring on the new year. 

Wishing all the very best for 2016 to you all!

Thursday, 11 July 2013

Infinite Monkeys: Part II

So yesterday I was writing about creating an app (short for software application) for teachers using MS Paint for Grade 1. I'm still working on it and since Kevin asked for a debrief on the software I thought I'd write another post on the process of building this app.

So far, there have been two areas of concern for me. The first has nothing to do with the software, but with the surprising lack of good lesson plans for MS Paint at Grade 1 that are on the web. Honestly, I feel we should have a mooc just to create quality technologically based lesson plans for other teachers.  Lots of teacher websites saying that MS Paint will help improve fine motor control and using the software is part of their technology plan but nothing that actually guides/informs other teachers about how you can accomplish that using Paint. (And what happens if you're in a district that can't afford a technology specialist?) So other than the ICT curriculum documents saying "Thou shalt use Paint!" if you're not comfortable using technology where are the resources?

Now onto the app building program Infinite Monkeys. It is easy to use, if you know how to attach RSS feeds from your various websites. I eventually found the solution to solve my YouTube RSS problem. You need to create your own channel with a distinct user name. This means you have to disconnect your Google+ account from your YouTube account and create a user name for your channel. It is that user name by itself (nothing else- no http, no www, etc.) that hooks your channel to the app builder when using Infinite Monkeys. The down side of it is that when you hook your channel to the app, it is only going to show the videos you've created not the playlists you've compiled. So all that work to attach my channel and none of it has anything to do with teaching MS Paint skills.

The other aspect of Infinite Monkeys I find frustrating is how quickly it becomes unresponsive. While I'm searching for solutions to various problems like locating an RSS feed the platform shuts down and you have to log back in. Not that this is difficult, just a click of a button, but when you are attempting to fine tune and see exactly what each link displays this can be a real time waster.

Finally, lets talk about the different links you can attach. You can only attach 9 elements and you get to choose from a variety of different links- Twitter, YouTube, your blog, documents, websites, etc. so there is a wide range of options. If you were to use this for self promotion for example, this is a great tool. If you have lesson plans already created with documents, forms, videos, a specific website, etc that can be downloaded, it is also amazing. But if you're trying to create a compilation of other work that is out on the web (because do you really wish to reinvent the wheel every time?) this is a difficult platform to use.

So if I was going to do this again ( and I might- I now have my own YouTube channel!) I would structure the process differently. Much like creating any unit plan, I would have to decide what specifically the app would teach, design the assets separately and use the app to compile all the links as a whole. A lot of creating/making to do to make a truly worthy app.

On reflection, to make a solid MS Paint unit, I would need to create a video for students and a video for teachers. My choices are limited right now to my channel on YouTube (no Animoto, GoAnimate or PopcornMaker for instance, unless I found a way to link directly to what I have created using those platforms), my blog, the creation of a Word document where I could compile all the links, a web link to a curriculum document (but which province or state?), probably a Thimble page on the topic and perhaps my Twitter account if it was relevant.

However, you can just build a website using Thimble or Weebly to compile all the necessary elements that already exist and spend your energy creating good quality lesson plans. It may be the easier route for creating, displaying and managing content.


Thursday, 16 May 2013

Being Open and the Open Web

Well, currently I am enrolled in Inspiring Leadership through Emotional Intelligence (Coursera) and Teachtheweb through Mozilla, plus being a member of several communities so I am feeling a little s t r e t c h e d. Both physically and mentally, so the power outage last night that shut the computer off and sent me to bed early was probably a good thing.

Synchronicity often happens in our lives and right now in the multiple groups I belong to we are discussing what is openness and what is the open web, so I thought I would throw in a few ideas into the pot.

Teachtheweb is about making content for the web and sharing that content. Funny how my mind works because I started thinking of Western history. Once upon a time, we were all makers. We had to grow, harvest, hunt, butcher, spin, weave, pot, bake, make our own ale, make our own tools, collect our own water, start a fire, etc. We went to bed when it was dark and rose when it was light. And we had to share with our community to survive. As our communities got larger, we began to specialize into guilds and start to communicate within and with other communities through verbal messengers and written messages. Society was no longer based on strictly face to face communication with those you knew intimately. Our standard of living began to increase the more we interacted with our groups and societies, as we traded ideas and discoveries, but we also began to consume more and make less. As the industrial revolution occurred, our making became further removed from the larger community. How many of us could or would be willing to do any of the tasks listed above? How many of us grow, harvest, collect water, spin or weave? Instead of a society of mainly makers we've became a society of mainly consumers. People who make or do physical tasks today are called "tradesmen" or "factory workers" and are often derided within Western society. Perhaps that's why we've sent those jobs to other countries.

What Teachtheweb is attempting to do is return us to the time when we consciously made things of value for the community, except that it is made digitally. This is a paradigm shift in our thinking, from consuming the web to creating the web. The web no longer just the purview of Silicon Valley but open to all. Are we all of the same skill level? No, but that is okay. Making the rounds right now is a stop action movie created by Kindergarten students. The teacher has asked us to remix it and share. And we are. So what is our community now? It is anyone who has access to the Internet, the tools to create content and the willingness to share their knowledge. Does that mean everyone? No it does not. Access, tools and sharing are the prerequisites of this community. So this is not yet a global movement. But it will be. So in twenty or thirty years we will be working in a fully networked world.

Ah but then comes the dreaded word...copyright. Think Creative Commons everyone. It is no use sharing our work if others can't use it. Why create if you're not willing to share your ideas? As so many have said, openness is a state of mind. It is about being willing to share, to collaborate, to be willing to look at a different perspective, to remix, reuse and recycle. To be willing to say, "I don't know, does someone else?" or "Take this idea and make it better." Being human means we're programmed to share and grow together. We're hardwired to be a group, but also to be kind to each other. So be open and think about what you can do to help spread access, tools and a sharing mentality on the web, globally. That's why you're on the web, isn't it?